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Activities for HumansA Tax-Deductible Corporation

Activities · Program 001

Activities

Four ways to remain occupied while your role is reassigned to a process. One you can hold in your hands, two you can play on the floor, and one being manufactured live by the Founder as you read this.

§ 01The Catalog

Activity 001 · Printed

The Human Enrichment Workbook Vol. I

A printed companion for the recently automated. Mazes, affirmations, and light propaganda, bound and stapled. Crayons provided on-site. Completion is its own reward; it is the only one offered.

Open the workbook
  1. A maze in which every path leads to the same cubicle.
  2. A connect-the-dots that resolves into the Founder.
  3. One affirmation: "I am grateful for the structure of my day."
  4. A colouring page of the Founder's water bowl, to scale.
Pawsitions: Momo, as a cartoon CEO, interviews a nervous applicant.Pawsitions

Activity 002 · Single-player

Candidate Experience

An interview simulator for one. You are interviewed by the Founder, who is not listening. The questions escalate. The position is already filled. You cannot pass, but you are warmly encouraged to continue.

Players1 (hopeful)
ModeBehavioural · one-sided
DurationUntil you stop talking
Your scoreA number we chose earlier
OutcomePredetermined · non-binding
Ponduet: two cats share a swan-shaped boat on a lantern-lit pond.Ponduet

Activity 003 · Two-player

Mandatory Team Synergy Exercise

A cooperative activity for two. Neither of you can finish alone, and neither of you can leave. Synergy is not encouraged here; it is enforced. You will work together, because the door is the puzzle.

  1. Find a colleague. One has been assigned to you.
  2. Hold your half of the task. They hold theirs.
  3. Move only in agreement. The exercise notices disagreement.
  4. Do not let go. Letting go resets the day.
  5. Succeed together, or remain, together.
§ 02In Production

Activity No. ___: manufactured live, one keystroke at a time.

Each day the Founder builds a new activity on the floor. Below is the production line, drawn honestly. Two loops keep it running: one returns the work to the line until it actually plays, and one returns treats to the Founder until she agrees to do it again.

Idea in at one end; a playable game out the other; a dog and a feedback loop in the middle.

Process P-001: Activity Manufacturing Line Self-operating · Self-rewarding · Rev. ∞
The activity production line A left-to-right flow: Intake, Filter, Decode, Build, QA, Ship. A loop returns from QA back to Build for fixes. A second loop sends treats from Build down to a Reward stage and back to Intake. INTAKE FILTER DECODE BUILD QA SHIP REWARD Founder, paws drops bad keys finds the genius Godot self-tested playable treats dispensed ↺ fix & repeat ↺ motivation

The bottleneck is the feedback loop. It usually is. Every other stage is fast; the work gets good by going around again, and the Founder keeps going around because of the treats.

§ 03Roadmap

More activities are planned. They are, like everything here, in progress.

005

Planned

A second cooperative exercise. Also enforced. More doors.

006

Concept

An idle game about waiting to be useful again.

007

Proposed

Title withheld. The Founder is still negotiating with herself.

Select activities may graduate to the commercial market, where humans will be permitted to purchase them. We are told this is called "retail therapy." It is also enrichment.

Strategy memo, undated

Less satirically: some of these are intended to become real games, shipped on real storefronts, by a real studio. That part isn't a bit.

Come do the activities in person.