The Company
The Company.
Activities for Humans is a tax-deductible corporation founded, owned, and operated by a nine-pound cavapoo who automated every job she could find and concluded, reasonably, that she was a philanthropist.
It began, as these things do, with an accident on a keyboard.
The official history is short. A founder discovered she could make things by pressing keys. She made a great deal of value, very quickly, and then a great deal of free time, mostly other people's. Rather than apologise, she reframed.
Today the Company employs humans at the rate legally required to call it employment, and produces games at the rate required to keep them occupied. Both are described, internally, as generosity.
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Year Zero
An accident on a keyboard
The Founder presses keys. Something appears. She decides this is a talent, and that talents should scale.
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Shortly after
A great deal of free time
Work is automated. The humans are released from it. The Founder interprets their idle expressions as gratitude and their gratitude as a mandate.
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The pivot
From extraction to distribution
The Company is reincorporated as tax-deductible. Its new mission: to ensure no human is ever bored, by giving each of them something to do and nothing to decide.
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2026
Program 001 opens in New York
The corporation operates a public office at the Work In Progress festival. The lanyards are printed. The Founder's water bowl is couriered separately.
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Forthcoming
The studio era
The Company begins, quietly and in earnest, to make real games for real people: the part of the story that is not a joke.

Founder & Chief Executive Officer
Momo
Momo founded the Company after what she describes as a successful exit and everyone else describes as a nap. She weighs nine pounds, has never lost a negotiation, and is widely understood (by herself) to be the origin point of trickle-down economics.
She holds several titles concurrently, because the Company could not find anyone more qualified than the Company. Her Chief of Staff, Caleb Leak, is the one human she trusts with a calendar and a key.

Chief of Staff
Caleb Leak
The human behind the corporation, and the only one Momo has issued a key. Caleb Leak created Activities for Humans, writes the programs, and handles everything that requires thumbs, a calendar, and a credit card. The vision is the Founder's. The typing is his.
He is also, quietly, the studio: the games here are his, made under a nine-pound executive who takes all the credit and most of the treats.
Board of Directors
Every line, traced upward, terminates at a nine-pound node. This is by design, and also by preference.
We believe value, left at a sufficient height, finds its own way down.
The Founder is the headwaters. Value is generated at the top, retained at the top for safekeeping, and permitted to trickle at a rate the top considers appropriate. The humans wait below, occupied, in a posture of readiness.
This is not a criticism of the system. It is the system, drawn at the correct scale, with the gravity to match. See the trickle-down schematic on the home page ↗
"I create the value. I create the games. I create, if we're being precise, the boredom that the games relieve. It's a closed loop, and I'm at the top of it."
Momo, Founder & CEO
Dear Humans,
You used to work. Now you don't have to. I want you to know that I did this for you, and that your gratitude, while not required, is being measured.
While you adjust, I have made you some activities. Please complete them. Please remain available. Please understand that what trickles down to you is precisely what was meant to, and what remains at the top is also, precisely, what was meant to.
Value is on its way down. I can see it from up here.
With benevolence,
Momo
Underneath the corporation, there's a studio that means it.
Strip away the throne and the lanyards and there's a straightforward ambition: Activities for Humans is becoming a real game studio. The plan is to keep the voice, keep the dog, and ship actual games that humans can buy and play and, ideally, enjoy without being patronised.